![]() The arrows are mundane (although I might permit you to get magic arrows, even though the spell itself technically wouldn't allow it - but you're only getting the arrows, not the bow, so it's a fair trade off - by paying for augmentation with a higher "caster" level and effective spell level - so an effectively 3rd level spell at caster level 5 would get you +1 arrows for 30k, +2 arrows for a 5th level spell equivalent at caster level 9 for 90k, +3 arrows for a 7th level spell equivalent at 13th caster level for 182 k, and +4 arrows for a 9th level spell equivalent at 17th caster level for 306k. And you can't fire into (or through?) an anti-magic field. You can fire all day, but you can't flood the market. at 1 min/level, use-activated, you're looking at 2,000 gp * 1 ("spell") * 1 (caster) = 2,000 gp.Īnd you get an infinite supply of mundane arrows that vanish two rounds after leaving your hand. Seems a little better for basing an item on. ![]() They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.Īugment: For every 4 additional power points you spend, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1. Weapons gained by call weaponry are distinctive due to their astral glimmer. ![]() If you relinquish your grip on the weapon you called for 2 or more consecutive rounds, it automatically returns to wherever it originated. The weapon is made of ordinary materials as appropriate for its kind. If you call a projectile weapon, it comes with 3d6 nonmagical bolts, arrows, or sling bullets, as appropriate. You don’t have to see or know of a weapon to call it-in fact, you can’t call a specific weapon you just specify the kind. You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another location in space and time). I believe some kind of exception needs to be made to the overall rule based on a limited type of use, but more importantly, I'm not sure where the overall price tag of this item should fall (other than between 1800 and 56,000 gold). (This item also is guilty of heavy "interpretation" by using a level 5 spell to create such a low-priced item.) And clearly an item used for direct offensive capabilities would be more valuable than a cup that could produce water at any time. however, this gives a price of 1000g (2000 x 1/2 x 1), which is decidedly too low - especially since the other quiver item listed in the DMG is a simple extra dimensional space - not as useful - and costs 1800g. ![]() The only other direction we've tried is: since it is such a limited use type of item, create water (a zero level spell) might be similar. However, other than noting that 56k is too much, what kind of price would others think is more reasonable for this kind of item? The "create wondrous item" rules are, I think we can all agree, open to quite a lot of interpretation - and I believe that pricing wondrous items in particular is much more of an art than a science. However, this seems extraordinarily too high, especially for an object that makes only arrows. (2000 x spell level 4 x caster level 7) This is based on the idea that it is a "use activated or continuous" effect type of item, since it has no charges nor use restrictions per se. going for the effect of "one each time you draw one" or a quiver that never ran out of arrows - would be priced somewhere in the neighborhood of 56,000g. Going simply by the rules for item creation in the DMG, using minor creation (a level 4 spell) as a base, creating a quiver that had an infinite number of arrows - i.e. ![]()
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